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Return of the Obra Dinn at IGN: walkthroughs, items, maps, video tips, and strategies. 61 rows Below you will find the completed crew and passenger list for the Obra Dinn, including name.
The year is 1802, and maritime shipping across the Atlantic Ocean is at its peak. One such ship, the Obra Dinn, begins a voyage from England to the Orient.
With all passengers and crewmen onboard, sixty people sail out from Britain, and are expected back within a few months. Six months into the voyage, the ship fails to meet her rendezvous point, all attempted contact is unsuccessful, and the ship is declared lost at sea.In 1807,Return of the Obra Dinn is a non-linear detective game developed by Lucas Pope, creator of, and released in 2018. The game is played from a First Person viewpoint, and features an rather unusual graphical style—namely 1-bit monochromatic graphics, inspired by games on early Macintosh systems.
You play as an insurance investigator from the British East India Company, who boards the ship in the middle of the night to figure out just what happened to the crew and passengers. A man named Henry Evans sends you a book with a log of all the passengers on board, and a mysterious pocket watch called the 'Memento Mortem' which can create an image of a person's exact moment of death. With these in hand, you set out to discover just where everyone disappeared to, and what fates have befallen the people onboard. The game's core gameplay conceit is that corpses are strewn about the ship. By finding and interacting with a corpse, the Memento Mortem will teleport you to a strange pocket dimension where the exact moment of that person's death will appear. Everything else past that is up to you—finding out how they died, who/what killed them, and why they were killed is the primary purpose of the game.
The game is loosely divided into chapters which serve to illuminate who died onboard and why. This is not easy—there are very few easy answers, and you need to use your brain to piece together exactly who everyone was. Keeping track of everything from their names to their ethnicity to even what they look like and what their role was onboard is essential to uncovering what occurred onboard the ship.Due to being a murder mystery game, beware of spoilers. Be warned that the spoilers here are even more extreme than usual for a murder-mystery game - due to the nature of the gameplay (which often revolves around identifying individuals), it's impossible to even mention people's names without potentially major spoilers. The Obra Dinn shipped with the following tropes:.: Only by accurately recording the identity and means of death of people in every other chapter will the player be permitted by their benefactor to learn what happened in Chapter 8: 'The Bargain'.: Chapter 1 involves an accident with, which results in Samuel Peters' death.
His brother Nathan holds fellow seaman Lars Linde accountable for this, and takes his revenge when they're about to leave the ship. The Ship's Steward Zungi Sathi was wounded by spikes thrown by a crabrider. He dragged himself to safety all the way into the portwalk, only for Charles Miner to miss his shot at one of the crabriders, penetrate the wooden wall to the portwalk and finish off Sathi. Miner even gets fined for the 'murder' in the final report.: One of the Formosan guards, Hok-Seng Lau, is executed for the death of a passenger, but it's revealed later that said passenger was actually murdered by Second Mate Nichols. Perhaps the wrongs are rectified in the Epilogue: although Lau's reward or estate can never be known or claimed, at least his executioner got fined £50 for his murder, along with that of Fourth Mate John Davies and attempted mutiny.: The game starts with Chapter 10, 'The End,' showing the final few people who died before the ship became a. Once 'The End' has been cleared, the rest of the boat opens for exploration. This means the player can experience the story in just about any order, but certain deaths can only be unlocked by seeing other deaths first.
In particular, Chapter 4: 'The Calling' and Chapter 5: 'Unholy Captives' are experienced entirely in reverse order.: The author has gone on record stating, but there wasn't time or space to include every single detail and sometimes a line had to be drawn. That said. Some of the country names on the passenger list are anachronistic. 'Italy' was a mere geographical region in 1803, Nunzio Pasqua should be listed by whatever kingdom or republic he is a citizen of.
Poland was partitioned in 1795, so Olus Wiater should probably be a citizen of either Russia, Austria or Prussia. Formosa was a part of the Quing empire and would not have its own royalty. In 1803, Empire Waist dresses were in fashion for women. None of the British women aboard dress anything like that. Jane Bird wears a layered skirt reminiscent of 1840s fashion.
One of the causes of death you can ascribe to a person is referred to as 'electrocution'. This word wasn't invented until the late 19th century and was used only to describe executions completed by use of an electric chair. 'Electro' plus 'execution.' Furthermore, there were no electrical devices or anything else that would result in an accidental electrocution as we would call it today on the ship.
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The term must be used to describe one death: a crew member being struck by lightning. It may also be used to describe the magical beam that kills It-Beng Sia and stuns the mermaids. The names of the Chinese crew members, called pinyin, introduced by the People's Republic of China in the 1950s.
In the time period the game is set, 'Li' and 'Zhang' would be written down as 'Lee' and 'Chang' instead, based on their approximate pronunciation in English.:. The game will only unblur a crew member's face when you have the information needed to deduce their identity, making it easier to do process of elimination. There's also has a bookmark feature, allowing you to skip through the book by pressing on tabs to bring you to the next page with information on it. You can bookmark specific crew members as well, allowing you to mark every single memory they appear in on the map. For every three characters you have correctly identified (including their ultimate fate and their killer, if applicable), you get them confirmed by the game and 'locked in', so to speak.
Memento Mortem — Remember Death.: Narrowly avoided by the Captain, who has a mermaid-fired spike miss his groin and instead bury itself in the deck planks between his legs.: The obscure or complicated methods you need to identify some crewmembers means some players are required to abuse of the automatic confirmation mechanic or use a walkthrough. The four Chinese topmen in particular can only be distinguished by their shoes, a fact most players miss, leading them to frustrating trial-and-error guesswork. Describes it best in his review of the game. '.you're probably going to have to cheese it when it comes to the four identical Chinese topmen; I have it on good authority that there is some method of telling them apart, but whatever it is, I doubt it's easier than randomly swapping their names around until you get a hit, like you're fussing over seating arrangements with a very indecisive bride.' . Maba, the topman from New Guinea, gets his face unblurred in his death scene.
It will be the sixth death scene the player unlocks, long before you view any that will give you clues to his role aboard. At that point, the only way to identify him seems to rely on knowledge external to the game: he has distinctive tattoos that the player is apparently supposed to know in advance are typical of people from the South Pacific. This is made all the worse by the fact that he appears to be European, and that his tattoos do not accurately resemble any traditional tattoo styles used in New Guinea.: Several members of the crew are literally torn in half as they meet their ends. The they encounter in 'The Doom' is introduced ripping topman Maba apart at the waist, and does this to quite a few other sailors offscreen.
One unfortunate fellow in the same chapter is blasted point-blank by cannon-fire belowdecks, shredding his body, when the same reaches through a gunport and shoves the cannon sideways just as it's about to go off.: Second Mate Nichols is devoid of redeeming qualities. He is notably the crew member with the dubious honor of highest amount of fines charged to his estate due to his manifold crimes committed on the Obra Dinn.: The reason why two people get killed. Thomas Lanke overhears a mutiny plan and immediately panics, yelling 'Mutiny!' At the top of his lungs. He warns the other crewmen, but is fatally stabbed for his trouble. Earlier, Nunzio Pasqua has the misfortune of walking into Second Mate Nichols' plan to steal the Formosan chest and also receives a fatal knife wound.: The protagonist utters a few words at the beginning of the game as they approach the Obra Dinn via rowboat, and that's all they'll ever say.: Third Mate Martin Perrott opens up the lazarette and gives the back to the last mermaid in exchange for sending the Obra Dinn back home, and receives several lethal wounds for his trouble, before he can make the creature understand.
Although Perrott dies of his wounds, the mermaid holds up her end of the bargain. Or she might have, if several attempts at mutiny hadn't got the rest of them killed. Attempted by It-Beng Sia, the Formosan leader, who gives up his life to open the chest and activate the defenses that stun the attacking mermaids. Unfortunately, by that point nearly everyone else had been killed anyway, and all he really achieves is saving Second Mate Nichols and allowing him to carry the mermaids back to the Obra Dinn,.: The captain, dealt a tragic hand and forced to kill the last of his crew as mutineers in self-defense, goes down in history as a murderer, and his estate is fined posthumously for it.: The fate of Chioh Tan, who is killed mere moments before Captain Witterel can extract any details about the Formosan Chest or the mermaids. The (translator-aided) interrogation only makes it as far as 'there's a shell and it's dangerous'.: The ship's manifest lists captain Robert Witterel on first position and seaman Samuel Peters last. The captain is the last person to die aboard and his fate is the last one listed in book, while Samuel Peters is the first casualty on the ship and accordingly his fate is the first one listed in the book.
It's actually possible to play in a way that his death is the last one you see aboard the Obra Dinn, while the Captain is the first person you see in a memory.: the methods of death include 'speared' and 'spiked', and a number of the crew members get skewered quite severely.: The final resulting insurance verdict in the. While it does reward the estates of victims who died valiantly in the line of duty and punishes the estates of criminals with heavy fines, some characters who killed in self defense or accidents are labelled and fined as murderers, such as the Captain. Charles Miner, who tried to kill a monster but hit a person instead, is also labelled as a murderer. But then again, English law at the time stipulated that his estate was forfeit to the crown anyway as a result of his death being a suicide.: The only crew member addressed as 'boy,' the particularly youthful-looking Davey James, is one of the few survivors of the Obra Dinn.: Every character shot by a gun dies in that instant and no later. As multiple deaths hinge on bullet trajectories.
The death of Henry Brennan suggests this is a: while his death scene ends with his throat being slit, his death rattle can be heard at the beginning of the next part and his hands are now on his throat, in an unsuccessful attempt to stop the bleeding; suggesting that the Memento Mortem counts the moment of the lethal attack in cases of near-instant death as the moment of death.:. One of crew members in the ship's log is Henry Evans. Since Henry Evans was the one who sent the player character the journal and the Memento Mortem pocket watch in the first place, it can be reasonably assumed that Evans made it off of the ship alive. Some of the possible methods of death are oddly specific as well. What does it mean to be 'spiked', for example?.
Edward Spratt, the artist aboard the ship, isn't in any of his own sketches. Identifying his body is therefore trivial - it's the one with his signature, 'E.S.,' instead of a portrait in the journal.: Second Mate Nichols is revealed to be the most abhorrent member of the crew by an order of magnitude. His seems to have been to hold the Formosan royalty and their magic chest for ransom, killing an innocent man and framing one of the Formosans for his murder, resulting in his conviction and execution.
Nichols then kidnaps the royalty and sets out with some other people in on his conspiracy, and ends up getting them all killed as he cowers in his row boat. When Nichols tries to bargain with the Obra Dinn as they catch up, he is dealt a very deserved by the last remaining Formosan.: One of the crab riders is killed by being set on fire, with a midshipman unfortunately being caught in the blaze.: Five years too late, to the point where you don't find a single living soul left on the Obra Dinn.: At a certain point in the game, you will run out of crew members to find and memories to explore. As a result, since the player is only privy to the events in which crew members die, much of the story of the Obra Dinn is left unfinished.: The Memento Mortem has three abilities: it lets you hear the last moments of any person you see as a corpse, see the exact moment of their death and it lets you do the same to corpses you see in those visions, transferring an image of them into the present. The original owner, Henry Evans, uses these abilities to learn what happened in a locked room: he throws in his pet monkey through the grate, and pulls it back out on a rope. Then he uses the Memento Mortem on the corpse and makes his way back through the several other bodies in the room.: The Memento Mortem, a which allows the bearer to see and hear visions of the past at the very moment when a person died.: The fate of Midshipman Charles Hershtik, as well as any unfortunate soul who opens the magic treasure chest.: When the main character is asked how their companion is supposed to hoist the (far too heavy) suitcase they brought with them onto the ship, their answer is 'Carefully.' .: You can get the hidden achievement 'Captain Did It' by blaming the Captain for all deaths aboard the Obra Dinn, since this is, according to the achievement description, 'Loosely true, in the eyes of Company and Crown'.:. The Obra Dinn is an East India Company merchantman, so a lot of the crew are British, especially English, but like most commercial vessels they pick up crew wherever they happen to make port (typically places where the British Empire has colonial holdings) and need a few more hands.
As a result, a significant portion of the crew is not British-born. This has a gameplay impact, as it can help to identify who-is-whom when piecing together the record of what happened.: The ending changes depending on how complete your records are of who died and how; as soon as all the flashbacks have been seen, regardless of how complete your records are, it's possible to leave the Obra Dinn on a rowboat. The people responsible for the inquiry will be dissatisfied with a lack of effort if you didn't identify enough crew members' fates.
Miss Jane Bird, one of the survivors, will also write a letter to the inspector commenting on their efforts. If the inspector has solved 27 fates or fewer, Bird's letter will say that Dr. Evans died of disappointment; the book is so incomplete that it disheartened him to the point of worsening his health.
He then used his last moments regretting having entrusted the inspector with the task. Evans was on his deathbed, but still!. If the inspector has solved between 30 and 56 fates, the letter will say that the book is incomplete, but Dr. Evans appreciates the effort, acknowledging the difficulty of the task. Bird will say that the remaining survivors: she, Emily Jackson, and Davey James, are content living in Morocco and asks the inspector to not write back.
If the inspector has managed to solve all 58 fates, the letter will say that Dr. Evans died pleased with the inspector's efforts. As an expression of his gratitude, he returns the book to the inspector along with an object necessary to complete it. Bird will then ask the inspector to not write back, as the memory of the voyage is too painful for her, Jackson, and James.: The Momento Mortem. A powerful artifact that allows the player to look back at the moment of a person's death, and it's used to. Investigate insurance claims.: Three of them.
They all fail. Second Mate Edward Nichols leads a mutinous expedition to the Canary Islands, with the Formosan royals kidnapped and the chest stolen. The mermaids track down their rowboats and slaughter almost all everyone involved, including the Formosans. Nichols survives the ordeal and catches up with the Obra Dinn, but gets gunned down in revenge by the one Formosan he left on the ship.
In Chapter IX. Escape, Gunner's Mate Olus Wiater broaches the subject of taking the ship and selling the Formosans' treasure with Fourth Mate John Davies, but they don't get far before Thomas Lanke overhears them and calls out to warn the rest of the crew. Lanke dies for his trouble, but the would-be mutineers are killed in the resulting fracas as well. The few surviving crewmen attempt to take the ship from the captain in Chapter X. The End, but Captain Witterel kills them all instead, leaving him as the last man alive aboard the Obra Dinn. He shortly thereafter.:.
Chapters IV, VII and IX all have 'conclusion' pages, allowing the player to enter the fates of crewmembers who vanished during that chapter without leaving a scannable corpse. They can generally be deduced by returning to the memory in which they were last seen alive, and determining what was.about. to happen. The skeletons that can be found in the present day were bodies that were never found and/or disposed of by the crew.
This makes sense for the last people on board the ship, since nobody was left to clean them up, but the trope then crosses over with for John Naples, whose leg is found behind a staircase at the other end of the ship from which he died; Edward Spratt, who got strangled while using the ship's head (toilet) at the bow; and Zungi Sathi, who crawled into the portwalk to hide, got hit by friendly fire, and lay there dead without being found for the remainder of the voyage. The same goes for the unidentified stowaway in Chapter I, who died in a barrel, got neatly stored away and then nobody ever noticed. Averted with Timothy Butement, whose leg is found outside the First Mate's window; investigating the first part of The Escape shows the First Mate leaving his cabin with a very serious I-have-a-dead-man-hanging-outside-my-window expression; in the next part, we see a topman climbing over the side of the ship near the body and the captain standing near him.
This indicates that they were about to salvage the body, with the First Mate gathering crewmembers to help when they waltzed into the titular escape. This implies, that the events from Chapter IV to Chapter X happened during a stretch of a few hours at most, so certain bodies just got missed in the general chaos of everything that happened.: The officers aboard the ship sport some nice hats. Special mention goes to Christian Wolff's top hat, Olus Wiater's mariner's cap, and Alfred Klestil's boater.: Focusing on the moments of death for the crew means that the player avoids seeing the (mostly) gruesome causes of death. However, that doesn't mean that you don't hear them play out. Sometimes they're quite mundane (such as the deaths caused by illness) but when you're listening to, say, a man being ripped apart by a giant squid monster.
Speaking of the monsters, that you see them in freeze-frame does nothing to diminish their frightfulness. If anything it only makes them scarier, because you're forced to imagine them in motion.: Remains that you can use the Memento Mortem on have moving specks of light (or flies) floating around them. In an environment where everything else is still, this helps in locating particularly small pieces of a body.: Averted, as the crew list includes both two Johns and two Charleses. Naturally, both pairs have one flashback each naming the person in conversation by first name only, requiring the player to deduce which of the pair is actually being referred to. There are also two Edwards, two Henries, two Samuels, two Thomases and two Williams, but no such confusion arises between them.: To an extent. Finding out what happened to the ship's crew is important, but in doing so the player is slowly revealed to a second mystery: the purpose of the voyage and why it went so wrong.: The mermaids are treated as 'terrible beasts' by the game.
. Walkthrough. Chapter X: The End.
Chapter IX: The Escape. Chapter VIII: The Bargain. Chapter VII: The Doom. Chapter VI: Soldiers of the Sea. Chapter V: Unholy Captives.
Chapter IV: The Calling. Chapter III: Murder. Chapter II: A Bitter Cold. Chapter l: Loose Cargo.
Characters.
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